East District Detective
Further Steps

00 : 24

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Unique Game Flow

To go a step further in imagining the surroundings and the land of Parug, we created a 24-minute EDD soundtrack. This soundtrack has been created according to the sections and periods specified in the game, and by hearing different types of sounds in this soundtrack, you will have a more exciting experience with a different narration while playing.

آموزش بازی

In Piriyka house, the narratives revolve around the sky, and the mechanisms, in accordance with their rule, make this rotation imaginable.

In Eastern District Detective, which is a solitaire game, we created a structure to challenge the speed of decision-making and the mind. In the Eastern District Detective game, actions cause people to change their attitude towards solving the challenge in the game each time they play. Short play time in the game and reaching the goal is directly related to your performance.

Game Features

Game Story

The territory of Parug expanded with technology and high-rise buildings. Next to the territory of Parug, there was the land of Mintras, which, unlike Parug, was far from technology. 

The people of Mintras were creatures and human beings who worked in every field of thought. The mayor of Parug built strong gates throughout the territory to keep the distance between the people of Parug and the creatures and humans of Mintras. 

The most functional and busiest area of Parug, the eastern district, was the city of Rift, and all special security forces were moved to the eastern district by order of the mayor. One of Parug’s special detectives was named Arsegan. Arsegan was gifted a dark force by the night in the past, and with his dark force he could do black combat, telekinesis, and so on. There were a small number of people like Arsegan in Parug, all with special abilities who worked in the central security building in Parug. 

Arsegan began his career as a detective in the Rift security building. As Arsegan entered the eastern district, criminals committed fewer crimes. Days passed and many cases were successfully completed, but one day there was a report of criminals clashed with a Mintrasian man in Parug. Humans of Mintras were allowed to enter Parug because of their different thinking and the things they could do. 

As a result of this report, no forces went to the scene, because the people of Parug did not care about the Mintrasian people, even if their wellbeing was in danger. But for Arsegan, there was no difference between peoples. Arsegan went to the scene and after fighting and arresting the criminals, he saw a Mintrasian girl lying on the ground. Arsegan took the girl to the hospital and stayed with her until she woke up. The girl’s name was Narisp. When Narisp woke up, he thanked Arsgan and gave her a plant with pink petals as a gift. 

In the days following the incident, Arsegan saw Narisp in the eastern district when his work was completed. Narisp was growing plants in the territory of Parug. A year later, Arsegan and Narisp fell in love, but in the meantime the numbers of unresolved cases were increasing. One day, Narisp went out of Parug gates to see her mother, while Arsegan was still working in the security building of the Rift. 

On the same day, a report was sent from Mintras to the Security Building, a creature who had lost his mind and violence had taken over his eyes. All the security forces and Arsegan went to the scene; the creature was so strong that wounded all the forces. 

Arsegan and security guards restrained the creature and arrested him. When the troops returned to the security building, the director called them all to the meeting room. It was about that creature and how it passed through the gates. It turned out that these creatures gained the ability to become invisible when violence filled their minds, and the unresolved cases of the previous week were also related to these creatures. 

The director of security ordered the closure of all gates throughout the territory and called on all security forces to send these creatures to their homeland as soon as possible without the knowledge of the people of Parug. Arsegan ran to the gates as soon as he heard of the creatures’ violence. All the gates were closed and Narisp was gone. 

Arsegan and the security forces now checked all the maps of Parug territory and spread to different areas. Arsegan did not know what would happen to Narisp, but he devoted all his energy and focus to find the creatures so that the city gates would open as soon as possible and he could see Narisp again.

The Cause of Violence in Creatures of Mintras

The territory of Parug used as many sources of electricity as possible while expanding its districts and technology. These sources, which distributed electricity throughout the territory, generated lots of heat. Excessive heat had sensitized the minds of Mintrasian creatures and deprived them of the power to think. Mintrasian creatures entered the city to destroy those electricity sources. While everyone thought Mintrasian creatures had invaded the city.

a

Residence: Center of Parug territory 
Story: During Arsegan’s childhood, Parug was under construction and expansion. On one day, Arsegan lost his family, after that he stared at the dark sky every night, telling the night his dreams. The night sky listened well to Arsegan, but could not fulfill his wishes. One night however, the black sky gave part of its dark force to Arsegan. He felt good and strong with that power and lived his life well until that feeling of power and strength was completely changed by seeing Narisp.

Character Introduction

Arsegan

Age: 32

Residence: Center of Parug territory 
Story: During Arsegan’s childhood, Parug was under construction and expansion. On one day, Arsegan lost his family, after that he stared at the dark sky every night, telling the night his dreams. The night sky listened well to Arsegan, but could not fulfill his wishes. One night however, the black sky gave part of its dark force to Arsegan. He felt good and strong with that power and lived his life well until that feeling of power and strength was completely changed by seeing Narisp.

Goal of the Game

You play as Arsegan in the Eastern District Detective, and you must use the available actions for the best strategy to solve the cases and arrest at least 12 villains and 3 creatures in 24 minutes.

End of Play Time

The game ends in 24 minutes.

پایان بازی

One

When the 24 minute soundtrack is finished. In this case you should have arrested at least 12 villains and found 3 creatures to win the game. At this time in the storyline, Parug’s Gates are reopened and the city returns to normal state. Arsegan enters Mintras Land to find Narisp BUT….

Two

If you cannot detain a creature in 4 rounds. At this time in the storyline, creatures reach Electricity Generators and destroy them, then the city plunge into blackout. Parug’s Gates remain shut AND…..

End of the Game

Three

If Villains or creatures decks runs out. In this case you should have arrested at least 12 villains and found 3 creatures to win the game. Otherwise you lose.

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Creatures

Arsegan

Villains

Reinforcement

Components

Production

Narration and Game Mechanism
Art director and Concept
Characters Design and Illustration
Logo

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Mahyar Mohammadzadeh
Maziar Mohammadzadeh
Majid Heidari
Abolfazl Shakibazad

Game Soundtrack

Production Team
Mix and Mastering

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EO Duet
Maziar Mortazieh

Teaser Soundtrack

Singer, composer, arranger and producer
Sound and mix and master
Electric
Drums

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Maziar Khajian
Peyman Hatami
Mohammad Mousavi
Bardia Amiri

Store

East District Detective

Suspended Clues
– International Sales will begin soon –
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